Ara 3D Gen documentation
Guides and reference for Ara 3D Gen, the open-source generator for realistic, rigged and animated 3D human characters. Try it at ara3dgen.com.
Getting started
- Self-hosting: install, update, build, deploy, the command line, and the tests
- Using characters in your engine: Unity, Unreal, Godot, Blender and the web
Making characters
- Bodies, clothing and looks: the data behind the bodies, detail levels, clothing, hair, beards, tattoos and earrings
- Faces, expressions and lip-sync: blend shapes, expressions, teeth, blinking, talking and lip-sync mappings
- Animations: every clip, motion capture, vehicles and props, weapons
- Rigging: skeletons, skin weights, rest poses and the weapon socket
- Exporting: the Export panel and the file formats
Making films
- Ara Studio: direct up to five characters in 50 sets, with dialogue, sound effects, music and LLM Assist, and export an MP4
Under the hood
- Architecture: how the code is organised and how a character is built
Questions and showcases go in GitHub Discussions; bugs and feature requests go in Issues. To contribute garments, hairstyles, animations or docs, see CONTRIBUTING.md.